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标题 iOS4下实现UIView动画结束后调用
内容
    更改UISwitch上的text
    为要更改Text的UISwitch建立IB连接:例如mySwitch,在代码中改变文字:
    ((UILabel *)[[[[[[self.mySwitch subviews] lastObject] subviews] objectAtIndex:2] subviews] objectAtIndex:0]).text = @"Foo";
    ((UILabel *)[[[[[[self.mySwitch subviews] lastObject] subviews] objectAtIndex:2] subviews] objectAtIndex:1]).text = @"Ba在写代码时,发现原来3.1.3下经常用的uiview动画结束后调用事件的方法居然不起作用了,摸索了一下,发现ios4下对uivew的animation处理已经有新的方式了,和大家分享一下:
    代码功能:在myview向下移出屏幕的动画结束后,触发事件再将myview移除掉。
    ios4以前的用法:
    [UIView beginAnimations:@"View Remove" context:nil];
    UIView setAnimationDelegate:self];
    [UIView setAnimationDidStopSelector:@selector(animationFinish:animationID:finished:context:)];
    [UIView setAnimationDuration:0.3f];
    [UIView setAnimationCurve:UIViewAnimationCurveLinear];
    myView.center = CGPointMake(myView.center.x, myView.center.y+480.0);
    UIView commitAnimations];
    - (void)animationFinish:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context {
    if (animationID == @"View Remove") {
    [myView removeFromSuperview];
    }
    }
    Xcode的document已经明确说了setAnimationDidStopSelector :”Use of this method is discouraged in iPhone OS 4.0 and later. You should use the block-based animation methods instead.“,看来这种方法是行不通了,反正在我的模拟器上是不行了,以下是ios4中的实现方法:
    [UIView animateWithDuration:0.3 delay:0 options:UIViewAnimationOptionCurveLinear
    animations:^{
    settingView.center = CGPointMake(myView.center.x, myView.center.y+480.0);
    }
    completion:^(BOOL finished){
    if (finished){
    [myView removeFromSuperview];
    }
    }
    ];
    看起来更加简洁方便了,但逻辑似乎没有原来好理解了。r";
随便看

 

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更新时间:2025/5/13 2:03:37